CRT-9000 // Tokyo, JP // 2026


 __     __   ___    ___    ____
 \ \   / /  / _ \  |_ _|  |  _ \
  \ \ / /  | | | |  | |   | | | |
   \ V /   | |_| |  | |   | |_| |
    \_/     \___/  |___|  |____/

Frontend EngineerMotion · Glitch · Real-time 3D
# I build interfaces that feel alive — fluid motion, deliberate glitches, and GPU-driven 3D woven into products people actually use. Front-end is my craft; performance and polish are non-negotiable.

▼ scroll to run commands ▼
void@void:~$
name     : Your Name
handle   : @VOID
role     : Frontend Engineer
location : Tokyo, JP
status   : OPEN TO WORK
uptime   : 6y+   |   commits/day: ∞
6+
YEARS_SHIPPING
40+
PROJECTS
60
FPS_TARGET
COFFEE/DAY
void@void:~$
total 6 · drwxr-xr-x void staff
  • 2025NEON_GRID/[001]

    # Real-time data viz dashboard rendered on WebGL. Streams 10k points at 60fps with custom shaders.

    · WebGL· React· Three.js· WebSocket
  • 2025GLITCH_OS/[002]

    # An interactive desktop-in-the-browser. Draggable windows, CRT post-processing, terminal emulator.

    · Next.js· Framer Motion· Zustand
  • 2024SYNTHWAVE_RUN/[003]

    # Endless-runner built on R3F. Procedural terrain, bloom, and a reactive soundtrack engine.

    · R3F· GLSL· Web Audio
  • 2024TYPE_MACHINE/[004]

    # Generative typography playground. Variable fonts driven by physics and pointer velocity.

    · Canvas· Variable Fonts· TypeScript
  • 2023GHOST_SHELL/[005]

    # Design system & component lab with live theming, motion tokens, and a11y-first primitives.

    · React· Radix· Storybook
  • 2023DATAMOSH/[006]

    # Video-art tool that intentionally corrupts frames in the browser for that datamosh aesthetic.

    · WebCodecs· WASM· Rust
void@void:~$
> CORE
TypeScript
95%
React / Next.js
95%
CSS / Tailwind
92%
> MOTION_&_3D
Framer Motion
90%
Three.js / R3F
82%
GLSL Shaders
70%
> PLATFORM
Node.js
80%
Performance / a11y
88%
Testing
78%
void@void:~$

# open to work · reply within 24h · ping anytime

$ mail hello@example.com

void@void:~$