CRT-9000 // Tokyo, JP // 2026
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Frontend Engineer — Motion · Glitch · Real-time 3D
# I build interfaces that feel alive — fluid motion, deliberate glitches, and GPU-driven 3D woven into products people actually use. Front-end is my craft; performance and polish are non-negotiable.
name : Your Name
handle : @VOID
role : Frontend Engineer
location : Tokyo, JP
status : OPEN TO WORK
uptime : 6y+ | commits/day: ∞- 2025NEON_GRID/[001]
# Real-time data viz dashboard rendered on WebGL. Streams 10k points at 60fps with custom shaders.
· WebGL· React· Three.js· WebSocket - 2025GLITCH_OS/[002]
# An interactive desktop-in-the-browser. Draggable windows, CRT post-processing, terminal emulator.
· Next.js· Framer Motion· Zustand - 2024SYNTHWAVE_RUN/[003]
# Endless-runner built on R3F. Procedural terrain, bloom, and a reactive soundtrack engine.
· R3F· GLSL· Web Audio - 2024TYPE_MACHINE/[004]
# Generative typography playground. Variable fonts driven by physics and pointer velocity.
· Canvas· Variable Fonts· TypeScript - 2023GHOST_SHELL/[005]
# Design system & component lab with live theming, motion tokens, and a11y-first primitives.
· React· Radix· Storybook - 2023DATAMOSH/[006]
# Video-art tool that intentionally corrupts frames in the browser for that datamosh aesthetic.
· WebCodecs· WASM· Rust
# open to work · reply within 24h · ping anytime
$ mail hello@example.comvoid@void:~$