OPEN TO WORK · Tokyo, JP

LIQUID
GLASS

Frontend EngineerMotion · Glitch · Real-time 3D.

I build interfaces that feel alive — fluid motion, deliberate glitches, and GPU-driven 3D woven into products people actually use. Front-end is my craft; performance and polish are non-negotiable.

6+
YEARS_SHIPPING
40+
PROJECTS
60
FPS_TARGET
COFFEE/DAY
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Selected Works

06 PROJECTS
0012025

NEON GRID

Real-time data viz dashboard rendered on WebGL. Streams 10k points at 60fps with custom shaders.

WebGLReactThree.jsWebSocket
0022025

GLITCH OS

An interactive desktop-in-the-browser. Draggable windows, CRT post-processing, terminal emulator.

Next.jsFramer MotionZustand
0032024

SYNTHWAVE RUN

Endless-runner built on R3F. Procedural terrain, bloom, and a reactive soundtrack engine.

R3FGLSLWeb Audio
0042024

TYPE MACHINE

Generative typography playground. Variable fonts driven by physics and pointer velocity.

CanvasVariable FontsTypeScript
0052023

GHOST SHELL

Design system & component lab with live theming, motion tokens, and a11y-first primitives.

ReactRadixStorybook
0062023

DATAMOSH

Video-art tool that intentionally corrupts frames in the browser for that datamosh aesthetic.

WebCodecsWASMRust

Let's build
something fluid.

新しいプロダクト、実験的な表現、UIの質感まで。 気軽に声をかけてください。

hello@example.com

backdrop-filter · feTurbulence · feDisplacementMap