FRONT
END
ENGI/NEER
Statement
I build interfaces that feel alive — fluid motion, deliberate glitches, and GPU-driven 3D woven into products people actually use. Front-end is my craft; performance and polish are non-negotiable.
WORKS
06 ENTRIES- 001
NEON_GRID
Real-time data viz dashboard rendered on WebGL. Streams 10k points at 60fps with custom shaders.
WebGLReactThree.jsWebSocket2025 - 002
GLITCH_OS
An interactive desktop-in-the-browser. Draggable windows, CRT post-processing, terminal emulator.
Next.jsFramer MotionZustand2025 - 003
SYNTHWAVE_RUN
Endless-runner built on R3F. Procedural terrain, bloom, and a reactive soundtrack engine.
R3FGLSLWeb Audio2024 - 004
TYPE_MACHINE
Generative typography playground. Variable fonts driven by physics and pointer velocity.
CanvasVariable FontsTypeScript2024 - 005
GHOST_SHELL
Design system & component lab with live theming, motion tokens, and a11y-first primitives.
ReactRadixStorybook2023 - 006
DATAMOSH
Video-art tool that intentionally corrupts frames in the browser for that datamosh aesthetic.
WebCodecsWASMRust2023
LET'S
BUILD.
Direct line
hello@example.com →