Tokyo, JP · OPEN TO WORK

fluidinterfaces.

I build interfaces that feel alive — fluid motion, deliberate glitches, and GPU-driven 3D woven into products people actually use. Front-end is my craft; performance and polish are non-negotiable.

Frontend Engineer/Motion · Glitch · Real-time 3D
move cursor · stir the ink

selected work

06 projects
0012025

NEON_GRID

Real-time data viz dashboard rendered on WebGL. Streams 10k points at 60fps with custom shaders.

  • WebGL
  • React
  • Three.js
  • WebSocket
0022025

GLITCH_OS

An interactive desktop-in-the-browser. Draggable windows, CRT post-processing, terminal emulator.

  • Next.js
  • Framer Motion
  • Zustand
0032024

SYNTHWAVE_RUN

Endless-runner built on R3F. Procedural terrain, bloom, and a reactive soundtrack engine.

  • R3F
  • GLSL
  • Web Audio
0042024

TYPE_MACHINE

Generative typography playground. Variable fonts driven by physics and pointer velocity.

  • Canvas
  • Variable Fonts
  • TypeScript
0052023

GHOST_SHELL

Design system & component lab with live theming, motion tokens, and a11y-first primitives.

  • React
  • Radix
  • Storybook
0062023

DATAMOSH

Video-art tool that intentionally corrupts frames in the browser for that datamosh aesthetic.

  • WebCodecs
  • WASM
  • Rust

let’s make something that flows.

hello@example.com

raw WebGL2 · ping-pong FBO · GPU advection